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model output
LLaMA 4 Scout
Nice spinny stuff
A 0.54T 0.33
1<!DOCTYPE html>
2<html lang="en">
3<head>
4 <meta charset="UTF-8">
5 <meta name="viewport" content="width=device-width, initial-scale=1.0">
6 <title>Animation</title>
7 <style>
8 .dot {
9 position: absolute;
10 border-radius: 50%;
11 background-color: #FFC5C5; /* Light pink color */
12 }
13 </style>
14</head>
15<body>
16 <script>
17 // Define the animation
18 function animate() {
19 // Remove existing dots
20 const dots = document.querySelectorAll('.dot');
21 dots.forEach(dot => dot.remove());
22
23 // Create new dots
24 let angle = Math.PI / 2; // 90 degrees
25 const centerX = 50;
26 const centerY = 50;
27 const radius = 20;
28 const numDots = 10;
29 for (let i = 0; i < numDots; i++) {
30 const dot = document.createElement('div');
31 dot.className = 'dot';
32 const x = centerX + Math.cos(angle) * radius * (numDots - i);
33 const y = centerY + Math.sin(angle) * radius * (numDots - i);
34 dot.style.left = `${x}px`;
35 dot.style.top = `${y}px`;
36 dot.style.width = `${10 + (numDots - i) * 2}px`;
37 dot.style.height = `${10 + (numDots - i) * 2}px`;
38 document.body.appendChild(dot);
39
40 // Update angle for next dot
41 angle += Math.PI / 10; // Spread dots around a circle
42 }
43
44 // Animate dots
45 function moveDots() {
46 const dots = document.querySelectorAll('.dot');
47 dots.forEach((dot, index) => {
48 const rect = dot.getBoundingClientRect();
49 const newX = rect.left + 5;
50 const newY = rect.top;
51 dot.style.left = `${newX}px`;
52 if (newX > window.innerWidth) {
53 dot.remove();
54 }
55 });
56 if (dots.length < numDots) {
57 const newDot = document.createElement('div');
58 newDot.className = 'dot';
59 newDot.style.left = '0px';
60 newDot.style.top = `${centerY}px`;
61 newDot.style.width = '10px';
62 newDot.style.height = '10px';
63 document.body.appendChild(newDot);
64 angle += Math.PI / 10;
65 }
66 }
67 setInterval(moveDots, 1000 / 60); // 60 FPS
68 }
69 animate();
70 </script>
71</body>
72</html>